Posted by Billy Posted on 29 April, 2014 at 6:11PM 2 0
Warning: This post is focused on programming concepts.
Speed and ease of use have always been at odds with each-other in the computing world. In the days of the Apple II, most people started writing games in BASIC, until they needed more speed, then they switched to something faster. BASIC is an interpreted language and runs slower, but something like C is a compiled language and runs much faster even with equivalent code. That brings us to video games, which are really just specialized computer programs themselves. Why would someone use an interpreted language or a compiled one? Let’s explore that question.
Posted by Billy Posted on 14 April, 2014 at 00:25AM 1 0
I really like watching speedruns. It's really cool to see the sort of tricks and glitches people have come up with to get through the game faster. Recently this speed run of Half-Life was released, and its pretty cool. I'll note that this is a multi-segment run, by a group of people (you can see the current runner's name down at the bottom). So, its not a straight run-through, but its still pretty cool. Check it out.
Posted by Billy Posted on 11 April, 2014 at 5:18PM 2 0
Update August 2016: The download link was broken, so that's been fixed. I have also added instructions down below.
One of the things that always irked me about Wolfenstein 3D is that its control scheme is a little too oldschool. The game features what I'd call 'strafe mode', instead of dedicated strafe keys, so you can't really play it like you would any other FPS. So online I found there's a top-notch port of Wolfenstein 3D to windows called Wolf4SDL. I grabbed the source code, made it so your left/right keys always make you strafe, and made it so the mouse doesn't move you forward/black, and boom, now I can actually play Wolf3D!
Download it here. Extract this zip into your Wolf3D folder. If you don't have Wolf3D, just go get the shareware version. Source code can be found here. This will not work with Spear of Destiny.
Posted by Billy Posted on 31 March, 2014 at 11:01PM 1 0
Since the whole retro of the week thing wasn't working out, I decided to go back to the first site I created. We will now be dedicated to all Sonic content, all the time! I hope you enjoy the new/old site. Please be patient while we transition over.
Posted by Billy Posted on 31 March, 2014 at 2:54PM 1 0
This game is just... weird.
This game was literally one of the earliest games I played, if you'd believe it. In about 1997 we got our Sony PlayStation, and of the games my parents decided to buy was MTV Slamscape. I don't blame 'em; when buying a new console, people tend to also get a lot of shovelware with it. (This was especially the case with the Wii, since sometimes it seems like half its library is shovelware.) I don't really remember anyone getting very far in the game, which really makes sense in retrospect. But I'll get into that later on. I spent years trying to remember what this game was called, and I eventually found it, and bought it. I kinda wish I hadn't.
Posted by Lazlo Falconi Posted on 19 March, 2014 at 8:08PM 2 0
The year is 1993. We've seen 3D on TV and in the arcade. But at home? Only that one kid with the rich parents had a computer that could play 3D games, and the rest of us just had the same 2D sprites that had been kicking around since the NES days. Then here comes Nintendo, ready to once again blow you away.
Star Fox is a game about flying space triangles and exploding ground squares, or something. Maybe there's a monkey in there? The green circle at the end of the map, named Venom and piloted by the vicious Admiral Andross is turning itself into a technological powerhouse, and terraforming planets to suit his army of mechano-men, when General Pepper of the Cornerian Mothers Against Change launched a full-scale war.
Posted by Billy Posted on 16 March, 2014 at 10:45PM 2 0
Let me take you back to the 90’s. Technology was fast advancing, you couldn’t buy a computer without it being obsolete immediately, and everyone in the gaming arena was trying to one-up eachother, be it by graphics, sound, or technology. Enter a company by the name of Rareware, known around this time for their graphical powerhouses Killer Instinct and Donkey Kong Country (which utilized pre-rendered graphics). They made games on the NES, sure, but they weren’t that well known here in the states. (I actually played Snake Rattle ‘N’ Roll as a kid. Anyone else? No?) However, during the SNES is where they really caught their stride. And then when the N64 came in, their hot streak continued. Lest we all forget all those excellent matches in 007 GoldenEye at our friends houses, not possible if it weren’t for Rare. Rare was amazing at taking a genre they hadn’t done before and conquering it. They did it with GoldenEye, they did it with Killer Instinct, they did it with Banjo Kazooie. But you’ve heard all this before; I hardly need to sing Rare’s praises (especially on a retro video gaming site), so let’s talk about my favorite Rareware title. Maybe not as groundbreaking as their other works, this game is Conker’s Bad Fur Day.
Posted by Billy Posted on 13 March, 2014 at 9:37PM 2 0
Remember that Combat clone I was working on? Well now its not so crappy! Gameplay has been overhauled -- Gameplay has been sped up, and now you can actually win or lose. It also has graphics by Aaron Martinez, aka our own Metal_Kitty666, and they look pretty good. Timing issues have also been fixed. Try it out and tell me what you think in the comments.
Please be sure to read the included readme.txt file, and download it
Posted by Billy Posted on 12 March, 2014 at 6:24PM 2 0
Making sequels is probably pretty hard. I've never had to do it myself, but I can imagine. Especially when said game is pretty far into the franchise, and from a different developer. Probably one of the worst ways to handle this would be to essentially remake the last 'main' game in the franchise again. You've probably put together the pieces by now: That's exactly what Traveller's Tales did when they made Crash Bandicoot: The Wrath of Cortex.
I have a long history with Crash Bandicoot. When I was only 5 years old, my dad came home with a Sony Playstation. One of the games he had gotten for it was the original Crash Bandicoot. Our whole family loved that game, and we even got the sequels. I have fond memories of my mom with the strategy guide for Crash 3 reading from it to my father, who was playing the game. The kids sat and watched. Can you imagine that? The kids sat and watched our dad play through the game! We all got our turns, of course, me probably more than anyone. My favorite was Crash Bandicoot 2. My friend Kyle and I played that one the most, and Kyle was really good at finding all the secrets without any help. I was amazed when he showed me the secret warp room in Crash 2, and how to get there. Crash 2 remains my favorite.
Posted by Davrinsky sky Posted on 5 January, 2014 at 3:42PM 1 0
One of the rarities of my father's imported video games for his store was Head Extreme Destruction Zone. After taking this game off the shelf and popping it into the computer in the back room, that was the only place in the store I would be found. The Story of this game is very vague. The first thing you see is a video of random humans around the world being abducted by aliens. The humans would then have their heads pulled off and used by the aliens as masks a